Podcast about the popularity of Multiplayer Games

This is a podcast about the popularity of Multiplayer Games. The podcast covers 5 questions:
When did the first Co-op games came out?
what was the first Co-op game about?
What is the difference between competitive and cooperative games?
why did those games become so popular?
and what is in my opinion a really good Co-op game?
If you feel interested, please feel free to listen to it ^^.

PandeMech – No Fun Allowed

The year is 2146, we find ourselves in a world filled with technological wonder. You’re a student at the prestigious LAM school where teacher have been replaced by robots. However a mysterious virus has corrupt every robot in the building, resulting in overly aggressive behavior towards the students.
Trapped in this school wide pandemic. It’s now up to you to craft weapons in order to pass each level and escape from the danger infested school! Do you have what it takes to get out alive?

 

 

This game was created by 4 students of the BTS Game Programming-, Art- and Game Design as part of a school project. It took us roughly three months to finally release the finished build of our game. While it isn’t much, we’re very proud of our work and want to thank you for taking your time to visit our page. If this was enough to convince you to try our game out, then wish you good luck and have fun.^^

Link to our itch.io page:
“https://salopeter.itch.io/pandemech”

System Break – Release!

System Break Screenshot 1

System Break Logo

The crew is happy to announce the final release version of System Break!

Download and play the game here:
https://pitzonxd.itch.io/system-break

The journey was not an easy one, filled with long nights, puzzling enigmas and the occasional flared temper – but we have emerged, in the end, with a presentable game, a trove of valuable experience and our friendships intact.

We hope that our hard work paid off and that you will enjoy the game. After all, that is the purest goal a game can achieve: to entertain others and make their lives a little brighter.

We thank everyone involved, especially Rua for his tremendous support in any matter – from practical concerns to moral quandaries. We also thank the LAM for providing this BTS to us and enabling us to step closer to fulfilling our life’s ambitions.

Sincerely,
Laetitia Gérard, Kevin Fayard, Lorène Collin, Ben Pitzmann

System Break Screenshot 2System Break Screenshot 3

Patent Pending

Team Iota proudly presents its first game, Patent Pending! Made by BTS-GP students Daniel Klautsch, Julie Thies and Steven Van Dorp, and BTS-AG student Micaela Asipenka Fonseca.

What’s it about?


4 micro-games in one fast-paced game! Play as a student showing off their amazing games to the teacher, and make sure that you always win, or else he’ll notice that someone forgot to implement what happens after losing… The longer you play, the more the difficulty ramps up, how long can you escape the teacher’s wrath? Will you be able to top the online high-score?

Where can I download it?


Download Patent Pending on itch.io:  https://sirdaniel.itch.io/patent-pending

Continue reading “Patent Pending”

The error room

The error room is a nurse-simulator game with error finding as the main aspect. The player is put is the role of a nurse that enters a patients room and has to find the errors that have snuck into it.


Error room flyer

The error room software was made in cooperation between the students of the group “All in Vein”; Abbruzzese Marcelo, Fatou Cissé, Herrig Christopher, Houche Michel and Volta Alessio from B2GP and Madam Meysembourg from the LTPS.
A special thanks to our teacher Mr.Boudot to be a great communicator and to Hriscu Jay from the BTSGP2 for his assets.

Download the game here: THE GAME

All in Vein logo

Error room logo

Patient Room

The nursing simulator

Made by the team Clean Hands the aim of this project was to create a simulation of a nursing exercise that is done at the Lycée Technique pour Professions de Santé. This simulation helps student to learn virtually the exercises at their own pace and time instead of physically setting up a room for them to train with.

Clean Hands would like to thank Meysembourg Michèle and Boudot Christian for this opportunity to create a Virtual Reality simulation that would advance the help of students in Luxembourg.