Podcast about the popularity of Multiplayer Games
This is a podcast about the popularity of Multiplayer Games. The podcast covers 5 questions:
When did the first Co-op games came out?
what was the first Co-op game about?
What is the difference between competitive and cooperative games?
why did those games become so popular?
and what is in my opinion a really good Co-op game?
If you feel interested, please feel free to listen to it ^^.
Steven’s “Podcast”
PandeMech – No Fun Allowed
The year is 2146, we find ourselves in a world filled with technological wonder. You’re a student at the prestigious LAM school where teacher have been replaced by robots. However a mysterious virus has corrupt every robot in the building, resulting in overly aggressive behavior towards the students.
Trapped in this school wide pandemic. It’s now up to you to craft weapons in order to pass each level and escape from the danger infested school! Do you have what it takes to get out alive?
This game was created by 4 students of the BTS Game Programming-, Art- and Game Design as part of a school project. It took us roughly three months to finally release the finished build of our game. While it isn’t much, we’re very proud of our work and want to thank you for taking your time to visit our page. If this was enough to convince you to try our game out, then wish you good luck and have fun.^^
Link to our itch.io page:
“https://salopeter.itch.io/pandemech”
System Break – Release!
The crew is happy to announce the final release version of System Break!
Download and play the game here:
https://pitzonxd.itch.io/system-break
The journey was not an easy one, filled with long nights, puzzling enigmas and the occasional flared temper – but we have emerged, in the end, with a presentable game, a trove of valuable experience and our friendships intact.
We hope that our hard work paid off and that you will enjoy the game. After all, that is the purest goal a game can achieve: to entertain others and make their lives a little brighter.
We thank everyone involved, especially Rua for his tremendous support in any matter – from practical concerns to moral quandaries. We also thank the LAM for providing this BTS to us and enabling us to step closer to fulfilling our life’s ambitions.
Sincerely,
Laetitia Gérard, Kevin Fayard, Lorène Collin, Ben Pitzmann
Patent Pending
Team Iota proudly presents its first game, Patent Pending! Made by BTS-GP students Daniel Klautsch, Julie Thies and Steven Van Dorp, and BTS-AG student Micaela Asipenka Fonseca.
What’s it about?
4 micro-games in one fast-paced game! Play as a student showing off their amazing games to the teacher, and make sure that you always win, or else he’ll notice that someone forgot to implement what happens after losing… The longer you play, the more the difficulty ramps up, how long can you escape the teacher’s wrath? Will you be able to top the online high-score?
Where can I download it?
Download Patent Pending on itch.io: https://sirdaniel.itch.io/patent-pending
PANDEMECH – No Fun Allowed
Check out “PANDEMECH – No Fun Allowed”. One of the arcade game prototypes developed by our first year students.
125GB of LAM
Check out “125GB of LAM”. One of the arcade game prototypes developed by our first year students.
Rushing Roulette
Check out “Rushing Roulette”. One of the arcade game prototypes developed by our first year students.
System Break
Check out “System Break”. One of the arcade game prototypes developed by our first year students.